Ste Curran is a game developer, consultant, writer and lecturer. Formerly Editor-at-Large at Edge Magazine, he made the transition to videogame creation in 2004 — first at Sony as an external producer, then at British studio Zoë Mode. As Creative Director at one of the largest independent games developers in the world, he worked on countless music and social games across offices in Brighton, London and San Francisco. Ste also ran Zoë’s “Lab”, a small team working on left-field concepts and rapid prototypes, from where 2010’s Chime emerged. He’s co-authored three books on games and the design process and speaks regularly at conferences worldwide. His new consultancy project, Agency, launched at GDC 2014 and is currently working with five independent game developers on a number of (largely unannounced) titles.